Nintendo 1985 Platformer NES 1 Player | 2 Players Alternating
Super Mario Bros.Do you have what it takes to save the Mushroom Princess?
You'll have to think fast and move even faster to complete this quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It's up you toy to rescue her from the clutches of the Koopa King before time runs out. But it won't be easy. To get to the Princess, you'll have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of black magic traps that only a Koopa King can devise. It's another non-stop adventure from the SUPER MARIO BROS.!
Rescuing Princess Toadstool from King Koopa won't be a walk in the park. Your adventure in the Mushroom Kingdom will lead you through dangerous pits, underground tunnels, towering treetops, lava-filled castles, and much more!
The Mushroom Kingdom has 8 worlds, each divided into 4 stages. Every world ends with a castle where a mushroom retainer is held captive by King Koopa, with the princess waiting in the last one.
Throughout the Mushroom Kingdom, you will find special Question Blocks that contain helpful items:
Magic Mushroom
Enlarges you into Super Mario, allowing you to break bricks with your jump
Fire Flower
Gives Mario and Luigi the ability to shoot bouncing fireballs from their fingers
Starman
Makes you temporarily invincible, able to defeat enemies by touching themNormally, being touched by one of Koopa's minions would mean trouble for Mario and Luigi. With the Magic Mushroom or Fire Flower, they can survive, but they'll revert to their original 'small' size.
In Super Mario form with the Magic Mushroom or Fire Flower, you can break bricks above you. In some stages, this can create new paths or shortcuts.
Mario and Luigi can earn extra lives in various ways. The easiest method is to collect 1-Up mushrooms found in Question Blocks. You'll also gain an extra life for every 100 coins collected, so grab as many as you can. For expert players, jumping on an enemy repeatedly without touching the ground can earn you multiple 1-Ups.
Mario doesn't stop immediately when you let go of the D-Pad. Momentum is essential for his jumps and movement; mastering it will help you navigate tricky areas.
Some stages will take you underwater. Mario will gradually sink, so press [A] to quickly rise. Timing is crucial for swimming straight. Be prepared for strong currents in pits that will try to pull you down, so swim swiftly through them.
There are many hidden blocks throughout the Mushroom Kingdom. Some are completely invisible, while others look like normal bricks. Most will contain helpful items, but some lead to secret areas.
At the end of each level, the flagpole will reward you with points based on how high you reach: 100, 400, 800, 2000, or 5000 points. If the timer ends in 1, 3, or 6, you'll receive the same amount of fireworks worth 500 points each.
The timer starts counting down when each stage begins, and if it hits zero, you’ll lose a life. But don’t let it stress you too much — a time limit of 400 equals 160 actual seconds.
By pressing [Down] on certain pipes, you can discover alternate routes that can skip entire segments of a stage. It's a good idea to check every pipe you come across, as you never know which ones might lead to a shortcut.
King Koopa's army has spread through the Mushroom Kingdom over the land, sea and air. Knowing how to defeat them will be the key to saving the princess:
Goomba
These slow moving minions patrol the Mushroom Kingdom and can be defeated with a simple jump
Koopa Troopa
When jumped on, they will retreat inside their shells — kick them to send them flying into other enemies
Pirana Plants
These sneaky creatures will hide in pipes and their sharp teeth make them immune to being jumped on
Koopa Troopa (red)
Unlike their braver comrades, these turtles will patrol an area without going over ledges
Koopa Paratroopa (red)
Flying koopas that float straight up and down; jumping on them removes their wings
Koopa Paratroopa
Wings allow them to jump as they move but jumping on them turns them into normal Koopa Troopas
Bloober
Found only under water, they will descend slowly but can leap up quickly if you are above them
Cheep-cheep
These dangerous fish will slowly glide in the water but on land, they will quickly fly through the air over bridges
Lakitu
There's no escape from this fast moving enemy — he will hide at the top, throwing Spiny Eggs down at you
Spiny
Immune to being jumped on and can't be tipped over; they can only be defeated with a Fire Flower or a Starman
Buzzy Beetle
He will hide in his shell like the Koopa Troopa after being stomped, but is immune to fireballs
Hammer Brothers
Often in pairs, they will throw streams of hammers in an arc while hopping between platforms
Bullet Bill
Shot from their cannons in a straight path, they will travel through all objects but can be jumped on
Mario's jump can defeat the weaker members of Koopa's army, either by landing on them or breaking the bricks beneath them. Koopa Troopa shells can also be kicked into other enemies to knock them out. The Fire Flower lets you shoot fireballs across the screen, while the Starman will defeat any enemy that touches you while it's active.
After being stomped, the cowardly Koopa Troopa will retreat into his shell. Kick it from the side to send it flying, but be careful — if it hits a solid object, it will bounce right back at you!
At the end of each world, you'll face King Koopa in his castle. A simple jump won’t defeat him; you'll need to reach the axe at the end of the bridge to drop him into the lava. Watch out for his fire breath as you jump over or run beneath him to get to the other side safely.
In some stages, you can find secret areas called Warp Zones that will transport you to other worlds. Knowing their locations will help you quickly return after a game over.
VPKUGUOE
ESVVKTEYInvincibility Game Genie AEESVATA Invincibility (Starman Style) Game Genie SXIOPO Infinite Lives Game Genie AATOZA Start With 1 Life Game Genie IATOZA Start With 6 Lives Game Genie AATOZE Start With 9 Lives Game Genie YSAOPE
YEAOZA
PEAPYAStart on World 2 Game Genie YSAOPE
YEAOZA
ZEAPYAStart on World 3 Game Genie YSAOPE
YEAOZA
LEAPYAStart on World 4 Game Genie YSAOPE
YEAOZA
GEAPYAStart on World 5 Game Genie YSAOPE
YEAOZA
IEAPYAStart on World 6 Game Genie YSAOPE
YEAOZA
TEAPYAStart on World 7 Game Genie YSAOPE
YEAOZA
YEAPYAStart on World 8 Game Genie APZLGK Super Jump (Standing) Game Genie TPZLTG Super Jump (Moving) Game Genie GPZUAG Super Jump (Running) Game Genie APZLGG Ultra Jump (Standing) Game Genie APZLTG Ultra Jump (Moving) Game Genie GAZUAG Ultra Jump (Running) Game Genie YAZULG Moon Jump (Standing) Game Genie YAZUIG Moon Jump (Moving) Game Genie YAZUYG Moon Jump (Running) Game Genie GZNLZYEY Timer Won't Kill You Game Genie







Rescuing Princess Toadstool from King Koopa won't be a walk in the park. Your adventure in the Mushroom Kingdom will lead you through dangerous pits, underground tunnels, towering treetops, lava-filled castles, and much more!


Magic Mushroom
Fire Flower
Starman
In Super Mario form with the Magic Mushroom or Fire Flower, you can break bricks above you. In some stages, this can create new paths or shortcuts.


Mario doesn't stop immediately when you let go of the D-Pad. Momentum is essential for his jumps and movement; mastering it will help you navigate tricky areas.
Some stages will take you underwater. Mario will gradually sink, so press [A] to quickly rise. Timing is crucial for swimming straight. Be prepared for strong currents in pits that will try to pull you down, so swim swiftly through them.


At the end of each level, the flagpole will reward you with points based on how high you reach: 100, 400, 800, 2000, or 5000 points. If the timer ends in 1, 3, or 6, you'll receive the same amount of fireworks worth 500 points each.


Goomba
Koopa Troopa
Pirana Plants
Koopa Troopa (red)
Koopa Paratroopa (red)
Koopa Paratroopa
Bloober
Cheep-cheep
Lakitu
Spiny
Buzzy Beetle
Hammer Brothers
Bullet Bill


After being stomped, the cowardly Koopa Troopa will retreat into his shell. Kick it from the side to send it flying, but be careful — if it hits a solid object, it will bounce right back at you!
At the end of each world, you'll face King Koopa in his castle. A simple jump won’t defeat him; you'll need to reach the axe at the end of the bridge to drop him into the lava. Watch out for his fire breath as you jump over or run beneath him to get to the other side safely.
In some stages, you can find secret areas called Warp Zones that will transport you to other worlds. Knowing their locations will help you quickly return after a game over.